Just a day after the remastered Cache returned in the Steam workshop, Valve already released an update for it.
As you can see, the main focus of this patch is improving the FPS in the colorful new map and fixing lots of bugs in some areas of this map. Of course, the new map will need more adjustments in the future, we will keep eyes on what come next. You can read the full patch notes below:
-Improved FPS at CT, Treeroom, Z Connector, and A Site.
Various Bug Fixes:
-Fixed Wingman game-mode clip brushes.
-Improved hitbox collisions on doorways at Squeaky.
-Fixed some bomb-stuck spots.
-Fixed players not being able to break B glass from B main.
-Fixed getting stuck under tarp on crate in B.
-Fixed glass showing players through smokes.
-Fixed angled/inconsistent grenade clip on wall inside B by Checkers.
-Fixed cloth on Shroud bouncing grenades at a non-flat angle.
-Fixed a pixel-walk at Highway.
-Fixed target at Headshot B not being wallbangable.
-Fixed target at Headshot B not showing bullet holes.
-Fixed the ceiling A Main stairs not having collisions.
-Fixed a broken DM spawn outside of B Heaven.
-Fixed being able to see under the oil tub in A site.
-Fixed an issue with black walls by T boost and B ramp.
-Fixed an issue where players could get stuck in a doorway by Vent.
-Fixed an issue where players could get stuck in a doorway by B Main.
-Fixed an issue where players could get stuck in a wall in the corner of A Main.
-Fixed wallbanging from B site into B main and vice versa.
-Fixed wallbanging from mid into Checkers.
-Fixed clipping on Mid sandbags.
-Fixed getting stuck on wall by Mid sandbags.
-Fixed guns getting stuck in wall by Mid sandbags.
-Fixed guns getting eaten in wall by Sunroom.
-Fixed gap in boxes at Shroud looking to Quad.
-Fixed box under Vent eating guns.
-Fixed weird collisions at edge of B site.